![]() I know this is a basketball only site but man I wish some of these guys did mods for MLB2K11. That sounds about right now that I think about it. If your players have a high Play4Winner rating, they will probably demand a trade if the team doesn't challenge for a championship every season, even if they suck! He might have a low Clutch rating, though, since neither team really wanted him to have the ball at the end of the game (not when there is the option of Jordan, Kobe, or Shaq in his prime, anyway). Ron Harper might have a high Play4Winner rating (he won 3 rings with the Bulls, then left to go the Lakers when the Bulls stopped winning, and got 2 more rings there). swiftprods Posts: 10 Joined: Mon 8:22 amĬhas wrote:^ Just a guess of course, but i think "Play4Winner" defines how much the player wants to be on a winning team, but "Clutch" defines how GOOD a player is at getting the win HIMSELF.įor example, a crappy player might want to always be on a winning team, but he sucks too much to carry the team for a win. I don't plan on using all of it's features but I like to have all that's available just in case I decide to. I had no problems tossing out $22 for this gem of a program. This handy piece of fine craftsmanship by is a necessity to me when it comes to this game and hopefully MLB2K11. Which setting would I have to go to in order to make those type of players wear any and all brands of sneakers available in my NBA2K11 files? I looked all over the editing tutorial but couldn't make out which one it could be. ![]() Take for example players like Hinrich and Korver who have their sneakers set to the two Converse brands grayed out so you can't change the brand of the shoe from within the game. Just curious as to what parts of a players game does this attribute affect and if the game would recognize anything beyond the in-game max without any side effects.Īnd my last question has to do with the shoe settings. I noticed that the in-game max is 6 but with (theory) it's 7. Is this different or the same as clutch or do they work independently. ![]() Another category is "Play4Winner: How important it is for player to win games". ![]() Does these mean you can go higher than 99 and if so will the game recognize anything beyond the in-game max number. I have questions about various settings using REDitor II, for example most of the skill settings have an in max setting of 99 but I see in parenthesis (theory) with a number 110.3. ![]()
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